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Dragon Tactics Origin

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Synopsis
Raymond Cruise, a college student awakens in a strange new realm called Astra. After the planet Earth was attacked by Professor Alistair and her comrades. Within this realm the students discover a system called "Card Battler System" that grants them card based that they utilize for combat. As they strive to retrieve what was stolen from Earth and return to their original realm.
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Chapter 1 - Book Summary

Book One Summary

Within the 23rd century, Earth entered a new era as technology advanced at an astonishing rate. Humanity developed starships to explore the depths of space, and over time, we strove to become better. We became a beacon of hope and stability within our known galaxy. Soon, Earth was recognized as a strategic hub by the seven main planets of our galaxy, becoming the center for interstellar diplomacy and trade.

The establishment of the Intergalactic Trade Center on Earth stood as a testament to our economic strength and commitment to fostering peace among the stars. It was during this new Golden Age that we caught the attention of the Galactica Star Federation. They took us under their mentorship, teaching our leaders the delicate arts of political negotiation, conflict mediation, and alliance-building to secure our galaxy's prosperity. The Galactica Star Federation is a union of planets governed under a central constitution, dividing power among its members while promoting peace and prosperity throughout the galaxy.

This collaboration birthed a new galactic culture—one that celebrated diversity and freely shared knowledge. Earth's influence extended beyond economics and politics; our scientific and cultural contributions became essential threads in the fabric of the galactic community.

For nearly a century, the planets within the Milky Way Galaxy thrived in peace and prosperity—until enemies within the Galactica Star Federation descended upon us seeking revenge. They envied our success and declared war against all those within our solar system.

They were led by Fleet Commander Alistair—a brilliant yet vengeful scholar from a devastated sector known as Squidtopia—and her forces. They launched a brutal assault upon us, deploying both brute force and sophisticated cyberattacks to cripple Earth's defenses.

During the assault, she descended upon Earth undetected in a small Galactic Starship. Her ultimate goal, however, wasn't conquest—it was something far worse: the theft of a sacred artifact—the Planet's Heartstone.

This Heartstone was hidden deep within the planet's core connected to the Spiritual Realm and was said to embody the very essence of Earth itself. Alistair used highly specialized equipment to extract the Heartstone from its location, but much of it shattered and scattered like broken glass. The Earth reacted violently. Cataclysmic storms, earthquakes, and volcanic eruptions tore across the globe. The sky darkened with spectral clouds, and life as we knew it began to unravel.

Within the day, Earth reverted to a prehistoric state as the planet struggled to adapt to the loss of its Heartstone. Creatures long thought extinct returned. The ground split open, the seas churned, and the world descended into chaos. Even animals, including marine life, sensing the damage to the planetary heart, paused—gazing upward toward the sky, awaiting what would come next.

No human realized at that moment: life on Earth would never be the same again.

As the planet mourned, a swirling cosmic storm tore entire continents from our dimension, casting them into a new realm where reality merged with forgotten worlds once discarded by the universe itself.

Fear and confusion gripped humanity. Yet amid the chaos, a group of survivors—students from the prestigious Garcinia Institute—found a new purpose. They encountered an ancient race known as the Relic Hunters, who taught them to use the "Card Battler System," a mystical power hidden within this Realm. Those who mastered it would become Card Battlers.

During Raymond's year-long journey across the Island of Ethereal, he and his comrades earned the respect of the Relic Hunters. These ancient beings deemed them worthy of learning their secrets and granted them a path back home. The knowledge they shared enabled Raymond's team to forge more powerful "Relic Keys," capable of unlocking doors to hidden realms and forming a gateway between this realm and Earth.

While the Card Battlers defended humanity from immediate threats, the Relic Hunters joined them in exploring deeper into the unknown realms, seeking lost relics that could shift the balance of their struggle.

Their mission was clear: reclaim the stolen Heartstone fragments and use the Relic Keys to return to their world, striving to restore Earth to its former state before the damage became irreversible.

After a perilous journey, Raymond and his allies confronted Fleet Commander Alistair and her remaining forces from the Galactica Star Federation at a remote island fortress. Though they succeeded in recovering the remaining Heartstone fragments, Catherine realized they would need Alistair's help to return the fragments to the Spiritual Realm linked to Earth. And so began an uneasy alliance between their people.

Book Two Summary

The Relic Hunters finally reached their homeworld after crossing countless realms together—until at last, they returned to Earth. After being gone for over a year, they found the planet had regressed into a savage, prehistoric wasteland ruled by an unyielding titan named Thokk. This armored giant roamed the Wildlands, his thunderous footsteps echoing across the land and striking fear into all who heard them. Alongside him, other ancient forces had awakened from their eternal slumber.

Despite their success in reclaiming the fragments of the Planet's Heartstone, Fleet Commander Alistair made countless attempts to return the fragments to the Spiritual Realm—all ending in failure. The connection to the Spiritual Realm could no longer be established; it was as if Earth itself rejected every effort. The planet was now beyond salvation through simple means. Humanity's dream of restoration began to crumble.

In this new age of survival, the Relic Hunters stood as Earth's last line of defense. The Galactica Star Federation, once steadfast in aiding Earth, now deemed it too dangerous to continue. The planet was plagued by deities once sealed away: the Gorgon Sisters, whose gaze could turn any living being into stone; the Fallen Titans, ancient entities of unimaginable power; and the monstrous Atlanteans, long thought extinct but now reborn amid Earth's chaos. Dinosaurs and forgotten beasts roamed freely, reshaping the food chain and pushing humanity to the brink of extinction.

With each battle, the survivors forged stronger Relic Keys from the fragments of Earth's Heartstone. The Relic Hunters, trained to master these Relic Keys, knew their power would be critical in navigating Earth's ever-shifting landscape.

As years passed, they came to a sobering realization: Earth was no longer a sustainable home, even with help from the remaining Galactica Star Federation. The survivors chose to embark on a new journey—seeking sanctuary by exploring alternate realities in search of another version of Earth, one untouched by the devastation they had endured.

Their journey through the vast multiverse, however, introduced new threats. They soon encountered twisted, corrupted versions of the ancient Relic Hunters who had once guided them. These dark reflections unleashed hordes of Relic Hunters to pursue the survivors across every realm of the multiverse.

Relentlessly hunted and vastly outnumbered, the Relic Hunters fought to survive as they crossed countless realms. Amid constant peril, they sought a way to overcome the dark forces threatening the multiverse itself.

Thus began an epic struggle—one that would draw them ever closer to the Central Finite Curve, the boundary that separated their known realms from the forgotten and sealed dimensions lying just beyond reality.

Book Three Summary

Afterward, the remaining ancient Relic Hunters from Astra taught the people of Earth how to forge Relic Keys from the remnants of the Earth's shattered Heartstone. These particular Relic Keys could only be used by humans whose essence had been imbued into them, granting them the ability to cross into parallel universes. In one such universe, they encountered inhabitants who lived like prisoners—bound by strange magical seals encircling them.

The Relic Hunters, weary but resolute, remained constantly on the run, evading the dark Relic Hunters who pursued them relentlessly across the multiverse. Each time one of their own was captured, the enemy's forces grew—both in numbers and in knowledge—as they learned from the second generation of Relic Hunters. This allowed them to forge even more powerful Relic Keys.

Driven to the brink of extinction, the last of the Relic Hunters eventually reached the edge of the known multiverse: the ominous boundary known as the Central Finite Curve. Beyond it lay the Forbidden Realms—sealed away by ancient entities since the dawn of time. Though the risk was immense, with no path left behind them, they chose to move forward.

In breaking the seals that had long separated these forbidden realms, they unleashed something far more terrifying than they had ever imagined: the Dark Domain of Hella. This entity's mere presence could warp entire realms to her will.

Having gathered the scattered shards of Earth's Heartstone from across the multiverse, the survivors finally forged an artificial Heartstone. Upon returning it to Earth, the lands once cast away to Astra were restored—as if they had never vanished.