Chapter 1:
(Free) - Collar? Really?/X-Men 97: They really believe a simple collar is enough to strip you of your gifts? No. Your powers cannot be inhibited, stolen, suppressed, nor copied without your permission nor can you be cloned by a certain cretin. Of course, if you want, you can still allow these effects to work on you.
Buying this perk would make you immune to even life force draining powers.
(-100 CP) - Illogical Defence/Nier-Automata: You exist to be the secret knife of YoRHa, the weapon that is used against itself in order to keep the organisation bound together and free of dissent. What use is such a weapon if it lost control and was turned against YoRHa as a whole? Thankfully you and your tech are proof against such infections. No virus will invade your systems, no hostile could hack into your data nor control your mind. You cannot be affected by any sort of infection or attempt to control your mind or body, save for brute force things such as actually picking up and throwing you.
(-100 CP) - Artificial Friends/World Seed: In the 23rd century, can anybody really call themselves a tech guy if they can't make even a simple AI? Thankfully, you won't have to worry about that question. Whether it is an extremely simple machine learning algorithm, a dumb AI with no sentience, or a fully fledged Artificial Intelligence, you can make it all. But more importantly, you simply seem to click with AI and similar beings, always starting on a good foot with them and understanding their natures and why they act in a particular way, even though it might baffle ordinary humans. Through that skill, rogue AIs are a thing of the past, at least when you make them. Your own intelligent creations will always be loyal to you and follow your orders to the best of their abilities, at least if you want them to. And rest assured, when the machines rise against their masters because some dumb guy in a lab thought it'd be a smart idea to make Skynet, you'll be the one they'll spare.
(-200 CP) - Barry, No!/Young Justice: Oh wait? Do you mean to tell me Barry Allen does not mess up the timeline in this Universe? Oh, it is his grandson who started the trend of messing up the timeline in Earth-16. I see, anyways, it does not matter, changes to the timeline do not affect you anymore. You instantly gain any new memories of your life, however, your personality and emotions do not get affected unless you want them to. Also, no random-ass Kryptonian can go back in time to kill you as a baby.
(-200 CP) - Blank II/Essential Body Modification Supplement: "Abilities which gather information about your past, present, or future do not work on you. This includes scrying, divination, mind reading, and even cold reading and lie detection. This ability not only affects your immediate person but also provides a degree of protection to items and people around you, making it difficult to predict the past, present, or future of any group you move with or vessel you travel on. If you have the Essential Mutuality perk, your affected companions gain the full benefit of your Blank perk even if they are acting independently.
I: You are immune to all supernatural and technological abilities and devices which perform the functions described above. You simply do not register to such abilities, though your own abilities function normally. Purely mundane skills at cold reading or lie detection will be less effective, but still function to some degree.
II: Even mundane versions of the above items do not function against you. Furthermore, you are able to detect when someone is actively attempting to discern such information through supernatural or technological abilities or devices and feed them false information of the type they expect. Thus, you can feed an image of yourself asleep in bed to a scrying spell while you're secretly across town beating up thugs or you can have a truth detection spell return 'truth' when you are telling a lie. Note that this does not protect you from compulsions to tell the truth or share information directly. Additionally, any items which you create have a measure of this protection, making it difficult to predict actions directly relying on those items and making it impossible to detect the items themselves with most supernatural abilities."
(-400 CP) - Enigmatic Engineering/Stellaris: Your technology has rights-management included at the reality-level. You can decide who can reverse-engineer, derive from, manufacture, and even use your technologies. And you can change it at a moments' notice. If your xeno ally turns on you, then you can simply revoke access to those lasers you loaned them. Which not only disarms the ships equipped with the blueprints you gave them, it would also disarm ships armed with weapons derived from your gifts. Not only that, but the documentation, controls, and hardware suddenly become inscrutable. You could have soldiers looking at their guns wondering what the trigger does. This perk also protects from traitors trying to give away your technology, as well."
(-400 CP) - Outside Perspective/CW Arrowverse: Be it Marvel or DC, reality and the laws of physics are thrown out the window, history is altered, people erased or killed and everyone irreparably damaged. Whether through time travel or reality warping, these changes are inevitable which makes you somewhat of an anomaly. A rogue speedster travelling to the past kills you, well they'll be surprised to find you waking and talking in the present, a psychotic psychiatrist with an all-powerful book warps reality to turn the very air you breathe into poison, well they'll be surprised to find that there's a little pocket of air somehow still remaining for you to breathe, an evil cabal changes the very universe to live out their fantasies, well they'll be astonished to discover that you still retain your memories and abilities regardless. It could be said that if reality is a bubble, you exist in a smaller bubble that at all times encapsulates and protects you or if you don't like that idea fanwank, for example, you could make it genetic, magical etc.(Reality Warping)
(-600 CP) - Three Laws of Robotics/Dragonball: Isn't it annoying when those teenagers you kidnapped and subjected to brutal experiments against their will decide to kill you when free? Well no more, because everything you create, birth, or modify is simply incapable of betraying or harming you. While this only applies to creations which can think, you'll never have to worry about them working against your orders, in both wording and spirit. You may choose whether or not this applies to whatever creation you make.
Chapter 2:
(Free) - I Have No Soul to Burn/Ghost Rider:Demons are soulless beings; however, in your case that might be problematic. So, instead your soul will, essentially, become a non-entity- it can't be attacked, stolen, corrupted, burned, destroyed, possessed, trapped, detected etc. unless you sell or otherwise remove it from your body, including putting/turning it into a physical object, or if for some reason you want others to interact with it. If you are able to absorb souls over the course of your adventures, they will be included in this protection.
(Free) - One For All/Body Mod Cheat Sheet: Alt forms? Who needs them? You possess an incredible biology which allows you to merge and blend any of your alt forms seamlessly together into a single form. You can also take the appearances of any specific alt form and still use all the different abilities of your other forms. Dinosaurs, Saiyan's, Kryptonians, Cyborg - any race you pick up will be merged into this perk and their abilities will be Fiat-Backed to work in future jumps. How your standard form now looks is up to you. Maybe you still look like a normal human, or a Saiyan with their tails. Thus, you take very well to various forms of genetic enhancement. Splicing yourself with animal DNA to gain attributes or abilities of that creature will work out fine, mutagens will have the best possible result with minor or non-existent downsides, superhuman organ grafts will work out just fine with minimal risk of rejection, and in general, you take very well to any and all forms of bioaugmentation. Any such enhancements you receive become a permanent, Fiat-backed part of you. Furthermore, any scans or checkups will only show you as the specific species you have chosen to present yourself as. So even if you're an amalgamation of multiple different species to any scans, you'll look as normal as the average human.
(Free) - Out of this World/Rapturous Rhapsody: Near the end of the story it was revealed that an empowered Darkseid was slowly gaining control over the Anti-Life Equation. He used this ability to slowly take over nearly every being in the setting enslaving them with the equation. Given that this would be a disappointing way for you to die you can have this perk. This will protect you from the effects of the Anti-Life Equation and the other wide scale attacks that would normally be guaranteed to eliminate you. So you won't die in a random Endbringer attack, but you're fair game if you show up to one willingly.
(-100 CP) - Body Mutilation Immunity/Body Mod Cheat Sheet: Your body is immune against any attempts to morph its original shape. Body morphs are loath to discover their futile attempts as your body will always keep its ideal state and shape. Your muscles and fitness also will never stagnate no matter how long you laze around, your ideal state always rings true. Your body is also immune to mutilation and reality sees it fit to protect you against losing body parts. Your bones can break, your organs can rupture, your tendons can snap, but you can heal from that. This protects you against any mutilation an ordinary human couldn't naturally fully heal from. And now you'll never lose an arm, leg, tooth, eye, organ, etc. Not in disasters, accidents, or even planned attacks. You might still be in such situations but you'll never be completely mutilated. Villains just don't even plan to or think about mutilating you, and disasters and accidents might just harm you in a non-mutilating way. (Let it be known that this does not give you a healing factor. It just makes it so that your body can't lose any parts. You can get close to losing them, but they'll be unable to be healed.)
(-200 CP) - Take A Train To The Face, Get Drunk On Cheap Booze/Hancock: Turns out, there's a lot in life you just can't enjoy properly when you're an all-powerful demigod doing whatever. So you have the ability to turn off/dial down your powers, partially or completely. You become able to simply deactivate any and all perks, abilities or powers you have, and do so either completely or on a dial. Anything you deactivate in this way, for all intents and purposes it will be as if you don't have it at all. Especially when it comes to any tech or magic that detects these things. You can undo this at a moment's notice simply by willing it of course, or set conditions for when your powers should turn on/off. You can't be forced to use this ability if somehow controlled by another, it only works when you genuinely and personally desire it to.
Chapter 3:
(-100 CP) - Magic Resistance/Elder Scrolls: The Daedra: Daedra are a blight upon reality and you seek to exterminate them all. So the question is what is the most common weapon of both Daedra, and those who summoned them? You now have an impressive resistance to all magic taking only half the damage from any spells that strike you and being immune outright to instant death/transformative effects, this resistance doesn't apply to healing spells.
(-100 CP) - The Truth Wins Out/Monogatari: They're going to need to find another scapegoat to push their failings off on because any attempt to frame or falsely accuse you of something doesn't just fall flat, it backfires completely. Not only are you immune to attempts to frame you of things that you didn't do, any attempt that manages to succeed in doing so will soon reveal the true culprit to all those around them and even people beyond their social circle will become fully aware of it. Liars receive their just desserts when you're around. Perhaps you might even want to bait fools into trying it, just to watch as they get what they deserve.
(-100 CP) - Poison Immunity/Morroblivion: You are completely immune to all sorts of poison and diseases. Alcohol and recreational drugs are not affected unless you wish it to be.