At first, I thought about providing an update for my first game.
It was one of the things that had been requested the most by the comments on Dock. I could add things like new rooms, new environments, and new soundtracks. It would, in general, make the game a little more playable, but that wouldn't change the fundamental problem of the game.
It was repetitive.
Yes, 'A regular day in the office' was an extremely repetitive game with a basic plotline and one simple goal, which was to get out of the infinite loop.
In other words, it was a game that had a short lifespan.
Just one quick look at the analytics, and I could see that the sales were already plummeting to a level where what I'd get would be considered spare change.
That was why I had no other choice but to start a new project.
I was also confident this time.
"...I didn't experience everything that I did for nothing."