[System Rebooting…]
> Analyzing Fatal Event...
Cause of death: [Words]
> Analyzing Legacy...
Fear: [Words]
Pain: [Words]
Stress: [Words]
> Evaluating User Intent...
Protocol: "[Words]"
> Loading Pack...
[#### Pack Granted]
> Rewinding Local Timeframe…
> Status: Reinserted into Timeline – [Day] — [Time of day]
> Welcome back, Warren Wade.
> Try again.
Core Rules:
— Good actions, such as saving people, are turn into karma.
— Packs quality depends on Karma. More good Karma better Packs
— Karma resets each death as to not spam packs.
— Got rid of the Karma, Saved and Defeat values.
— The Fear, Pain and Stress values are just to show how it affected Wade.
— No more number nor Math, I think it's more enjoyable to read that way, not having to worry about calculations and all that. Which didn't make sense to begin with.
Example on how they evolve:
Combat Skill (Basic) → Combat Skill (Trained) → Combat Skill (Elite).
Pain Tolerance (Minor) → Pain Tolerance (Moderate) → Pain Tolerance (Enhanced).
[Kick-Ass Pack]
– Combat Skill (Basic)
– Pain Tolerance (Basic) → (Moderate)
[Hunter Pack]
– Acrobatic Skill (Basic)
– Stealth Skill (Basic)
– Tracking Skill (Basic)
[Firefighter Pack]
– Fire Resistance (Basic)
– Heat Resistance (Basic)
– Lung Capacity Boost (Moderate)
[Power Pack]
– ??? ??? ??? (0.01%)