Cherreads

System Retcon

[System Rebooting…]

> Analyzing Fatal Event...

Cause of death: [Words]

> Analyzing Legacy...

Fear: [Words]

Pain: [Words]

Stress: [Words]

> Evaluating User Intent...

Protocol: "[Words]"

> Loading Pack...

[#### Pack Granted]

> Rewinding Local Timeframe…

> Status: Reinserted into Timeline – [Day] — [Time of day]

> Welcome back, Warren Wade.

> Try again.

Core Rules:

— Good actions, such as saving people, are turn into karma.

— Packs quality depends on Karma. More good Karma better Packs

— Karma resets each death as to not spam packs.

— Got rid of the Karma, Saved and Defeat values.

— The Fear, Pain and Stress values are just to show how it affected Wade.

— No more number nor Math, I think it's more enjoyable to read that way, not having to worry about calculations and all that. Which didn't make sense to begin with.

Example on how they evolve:

Combat Skill (Basic) → Combat Skill (Trained) → Combat Skill (Elite).

Pain Tolerance (Minor) → Pain Tolerance (Moderate) → Pain Tolerance (Enhanced).

[Kick-Ass Pack]

– Combat Skill (Basic)

– Pain Tolerance (Basic) → (Moderate)

[Hunter Pack]

– Acrobatic Skill (Basic)

– Stealth Skill (Basic)

– Tracking Skill (Basic)

[Firefighter Pack]

– Fire Resistance (Basic)

– Heat Resistance (Basic)

– Lung Capacity Boost (Moderate)

[Power Pack]

– ??? ??? ??? (0.01%)

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