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Chapter 5 - The Worst

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Chapter 11: The Worst Systems Known to Date

"And in the chance you come across the most vile, useless, and pain-inducing systems," Mr. Malvern began, pausing dramatically, "here they are—and how to stop their so-called 'proposals'."

"System 1: Backmarket."

"You roll for a starter loadout—random weapons, health items, and some AOE effects, along with a roll for their tiers. Sounds okay, right? But here's the catch: the items downgrade daily. This system has potential, sure—but it requires constant luck and minimal maintenance."

He raised a brow.

"Most people only end up with this system because it finds them first and tortures them into submission. In case you forgot—systems can force you to accept." He made exaggerated finger quotes.

"System 2: The Bad Luck System."

"Exactly what it sounds like. The more bad luck you experience, the better the rewards. Sounds doable—until you realize that 'bad luck' can mean being hit by a car, catching on fire, or watching your allies die. What's the point of great rewards if you're dead before you can use them? Obviously—avoid this system."

"System 3: The Rainy Day System."

"The less happy you feel, the more it rains. But 'less happy' doesn't mean sad—it means anything below your personal standard of happiness. Imagine going through your day while rain pours around you, even indoors. Businesses will kick you out, people will fear you—and most of these users become incredibly, deeply unhappy."

He shrugged.

"Of course, the less happy you are, the more power you receive. And if you've mastered emotional transmutation, you might actually be able to use that energy. But remember—systems grow off your emotional state."

"System 4: Bombardier."

"Reliable? Yes. Powerful? Absolutely. But it feeds on fear, anxiety, and stress. It bombards the user with dozens—sometimes hundreds—of tasks at once, all with time limits, most with death penalties."

His tone shifted, serious now.

"So imagine being assigned 100 missions, all due in a day. Sure, your mind, body, and spirit may be strong—but you're still human. Power only comes when all three planes are aligned—and you survive long enough to use it."

Malvern smiled again. "From here on out, the systems only get stronger… and shittier. Enjoy."

"System 5: Terror Reflection."

"This system causes vivid hallucinations—visions of you doing horrific things you'd never consider. At first, you think, 'It's just in my head.' But then it escalates. You begin to feel like you're really doing those things. Eventually, your identity fractures. Most users spiral into schizophrenia."

His voice dipped.

"Rare cases exist… those with deep trauma. The system uses their pain as fuel, but some of them maintain their sense of self—and become unimaginably strong. All it takes… is willpower."

His eyes unfocused for a moment, distant.

"Is it possible to use willpower against a system?" Muhammed asked, voice calm.

"Well, not against, exactly," Malvern replied. "Systems are tools. They function as they're meant to. But it's critical that you don't lose yourself during their trials. Willpower and emotional transmutation are key parts of your training. Learn to keep your self intact—no matter the system."

Muhammed nodded silently.

"System 6: The Hard Work System."

"Only one rule: you must work hard. Sounds simple, right? But here's the twist—the system defines 'hard work' based on your personal definition. If picking up a remote feels like a challenge to you, it might count. But the tasks grow progressively harder every month."

Malvern's eyes scanned the room.

"This system never forces itself onto anyone. It always asks. And the rewards? Directly proportional to your discipline. The higher your discipline, the greater the power—but also the harder the tasks. It's a gamble… it can lead to riches, greatness, or death."

Muhammed glanced around.

No one seemed eager. Discipline didn't exactly spark excitement. But still… it intrigued him.

"System 7: The Clutz System."

"Picture this—you're on a mission, hanging over lava, and the only chance you have to survive slips from your fingers… or worse, your ally shoots you instead of the enemy. That's the Clutz System. But because of its chaotic nature, it sometimes produces miraculous, last-minute saves and life-saving items."

He laughed briefly, as if remembering something.

Then, just as quickly, his face hardened.

"System 8: To Make a Killer."

"This system is pure evil. It breaks you—completely. First, it induces psychotic breaks. Then, it forces you to murder your loved ones… slowly, agonizingly. Once you've lost everything, it pushes you into a rampage—and the more you kill, the stronger you become. The most power comes from killing those closest to you."

He let that sit in the silence.

"It sounds insane. But some choose it willingly. Why? Because the power it grants rivals even the most divine systems."

"System 9: The Disease Giver."

"No known perks. Just an overwhelming, burning desire to spread suffering and affliction to others. That's it."

"System 10: The Worst System."

Malvern's tone dropped to something near a whisper.

"This one is… different. It has no fixed form. It's always the worst—because it becomes what you fear most. It adapts based on human perception, constantly shifting to whatever will break you the most."

He straightened.

"No one's ever conquered it. It's not just vile—it's entropy incarnate."

"All of these are considered the worst systems currently known. But there are many, many more. Systems are categorized like items—common, uncommon, rare, silver, gold, unique, hidden, god-tier. They also group themselves by emotional frequency."

Malvern folded his hands.

"Remember: the most dangerous systems often offer the greatest rewards. But rewards mean nothing if you lose yourself in the process."

Muhammed sat back.

"His mind was racing—but his resolve had never been clearer. "If these systems were the worst than what was the best?!" He was excited"

"I know you would love to know the best systems but there's no telling systems are constanly being created from different emotions and meanings"

"but remember that everything always moves in polarity which means there is always the opposite of certain conditions nothing only has one side so as there is the worst system there has to be the best but "best" is abstract so who knows" he shrugged

"Muhammed the rest of the class already knows this info but we will be moving into something more serious it's best you leave someone is waiting for you" Malvern said calmly

Muhammed stood up and took a step but suddenly the air churned and he suddenly found himself in a long brown hallway

"Oh, there you are, Malvern said to be here at this time, Hello I'm Hans"

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