[Warning]
My status screen lit up with a blaring red message.
[The dungeon difficulty is too high compared to the party's level.]
[Proceeding is not recommended.]
[Challenge again after further growth.]
I blinked.
"What the hell…?"
This was supposed to be an easy dungeon.
A low-tier one.
The kind that even fresh recruits with wooden swords could clear if they followed a guide and didn't panic.
So why the sudden change in difficulty?
'No… seriously, what the hell is going on?'
I scrolled through the alert again just to be sure. But it wasn't a mistake.
The dungeon itself had scaled up.
The air grew colder, sharper—like the cave had exhaled. I could feel a faint hum under my boots now, like something ancient had been stirred awake.
To get a better grasp of what we were dealing with, I quickly pulled up the system screen and scrolled through the dungeon info.
[Crimson Bat Hollow]
[Resting Grounds of Fallen Nobility]