Cherreads

Chapter 1 - Every R.O.B. is different

R.O.B. 38- Dice Roll Build (R.O.B. Rolls) Honor System Character builder

Coin Flip - Heads - Transmigrate

- Tails - Reincarnate

D-20 - Power Structure

1- No special powers outside of what they can gain on their own.

2-8- Standard System

9-10- Standard system or 1 Wish

11-15- Custom System & 1 Wish or 2 Wishes

16-17- Standard System + 2 Wishes & Gold Finger

18-19- 3 Wishes & System

20- Perfect fantasy. (Can alter later dice rolls excluding Wild Magic rolls)

D-12 World Choice (Can be mitigated by Perfect Fantasy)

1-6 (Single World)

Odd- Modern/Future

Even- Ancient/Mideval/Fantasy. (Urban fantasy falls under fantasy.)

7-10 (Crossover)

Odd- Modern/Future

Even- Ancient/Mideval/Fantasy. (Urban fantasy falls under fantasy.)

11 Anime or Cartoon - Live Action 2 Crossovers

12 Custom

D-10

1- Orphan - No known background

2- Orphan - Known background

3- Orphan - Hidden Background (i.e. Harry Potter)

4- Dead Parents & Absentee Guardian - Low Background (Nathan Drake)

5- Dead Parents & Absentee Guardian - Middle Background

6- Dead Parents & Absentee Guardian - High Background (Lora Croft)

7- 1 Parent or Guardian - Low Background

8- 2 Parents or Guardians - Middle Background

9- 2 Parents and siblings - High Background

10- Custom - Highest

D-% - The starting capital level. 10% is the lowest possible. The level that allows them to live comfortably for 1 year. 100% is the level of characters like Tony Stark

or Bruce Wayne. Harry Potter (cannon) would be 70% Limited to his trust vault (10%) until his age of majority.

D-8 - Multiplyer

1-8 - 1X-8X multiplyer. Can be applied to starting stat points, to a single numerical value (Luck, wealth, future stat points, etc.)

1X= Double. 2X= Tripple. Etc.

(X)D6- Standard Humans have an average of 10 points in every stat. Having 10 points in a stat means noting special, good or bad abount that stat. Anything at 5 or lower

is considered sub par or deficient. X = 8 unless modified. D6 can be rerolled at the cost of minus 1 dice per reroll.

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Perception

Luck

Wild Magic Optional dice rolls.

D-4 - Optional Wild Cards

1. Live. Die. Repeat. - The character will die. How many times is entirely up to them. The only way out is total soul destruction or rising to the top

Possible execution Methods - Edge of Tomorrow.

- Re. Zero

- Character dies early in story. Reincarnates in different story.

- Character changes worlds by dying in current world until gaining sufficient strength.

2. Starting stats start at 0 instead of 10.

3. 1 Banked wish (R.O.B. Level)

4. Roll a D-20 for 1 draw from the deck of manythings.

* D20 Wild Cards: can be achieved by dice roll OR 1 R.O.B. level wish

1. Race Change - Roll for a New Race (requires multirace world)

2. Perks - Roll for 3 perks - Passive.

3. Growth type talent - Active

4. Growth type talent - Passive

5. Multiverse chat group - Member

6. Multiverse chat group - Admin

7. Custom GROWTH type weapon - Ranged

8. Custom GROWTH type weapon - Melee

9. Custom A.I. - GROWTH type

10. Starter pack - Wild

11. Starter pack - Customized to character build - Growth type

12. 4th Wall Breaks/Meta Knowledge

13. Time dialation effect (variable application. Can be a tool or ability)

14. Re-roll any previous dice group

15. Forced Wild D-4 roll

16. Plot armor level luck (replaces luck stat)

17. Luck Coin! (results vary)

18. Classes! (paladin, ranger, wizard, etc.) - If using a system with classes Upgrades to custom classes

19. Custom Tool (relevant to character)

20. Re-roll wild D-20 twice.

1. Choose 1 of the 2 options

2. Get both options

3. Negate wild 20.

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