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Chapter 4 - Chapter 4: Bestiary of the Void (Konoma System Reference Guide Part 1)

1. Konoma Scale: Measuring Threats and Potential

1.1 Cognitive Levels (0-1.0):

- 0-0.3 – Basic instincts (reaction to stimuli) 

- 0.4-0.7 – Primitive thinking (risk analysis) 

- 0.8-1.0 – Creative/strategic consciousness 

Example: stone after absorbing "Tears of the Abyss" – 0.8

1.2 Hazard classes: 

| Level | Description | Example |

|---------|---------------------------|-------- ---------------------|

| 1 | Background anomalies | Space dust |

| 2-3 | Local threats | Artifact fragments |

| 4-5 | Aggressive life forms | Fragment absorber |

| 6+ | Space catastrophes | Wind of Chaos |

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2. Classification of materials and resources

2.1 Energy sources:

- "Tears of the Abyss" (Class 3):

- Potential: 45-50 units. 

 - Properties: Structure stabilization, regeneration acceleration.

- "Heart of the Ancient" (Omega Class):

- Potential: 300+ units.

- Warning: Risk of symbiosis with the artifact.

2.2 Types of matter: 

| Type | Use | Danger |

|------------|-----------------------------------|-------------------------|

| Crystals | Powering systems, repairs | Low (if not contaminated) |

| Metals | Reinforcing the hull, creating shields | Medium (Chaos corrosion) |

| Organics | Prohibited by Konomara | High (mutation) |

Remains of lost civilizations.

3. Bestiary of the Void

3.1 Fragment Absorber (Beta class):

- Threat level: 4

- Abilities:

- Matter deformation

- Weakness: Resonance frequencies (see "Chaos Discharge") 

- Behavior: hunts damaged artifacts.

3.2 Wind of Chaos (Alpha class): 

- Threat level: 7 

- Features: 

 - Destroys space-time connections. 

 - Invulnerable to physical attacks. 

- System advice: flee only. 

3.3 "Heart of the Ancients": 

- Status: unclassified. 

- Hypotheses: 

 - Possibly a remnant of the Ancients civilization. 

 - Emits "living" energy. 

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4. System Functions (Basic/Unlocked)

4.1 Scanning: 

- Radius depends on energy 

- Accuracy: 3% for crystals, 15% for artifacts. 

4.2 Chaos Discharge: 

- Principle of operation: creates resonance in the target's structure. 

- Restriction: requires 15 units + 5 units for each subsequent shot. 

4.3 Emergency Protocols: 

- Matter Sacrifice: up to 10% to distract threats. 

- Core Overload: Risk of destruction, but +300% to power. 

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5. Konomara Terminology

- "Energy Deficit" – A state below 5 units. Automatically activates economy mode.

- "Quasi-Neural Activity" – An analogue of synapses in intelligent races. 

- "Reconstruction" – Restoration with preservation of system memory. .

 - "Knowledge is the only weapon in the Void. But even it can become poison." 

 — Konomara Archive, fragment 781-A

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System Note: Data is updated as new threats are studied. The next goal is to study the "Heart of the Ancient." The risk is unacceptable, but... curiosity has been recorded.

Translated with DeepL.com (free version)

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