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Upraised

vyronsentinel
28
chs / week
The average realized release rate over the past 30 days is 28 chs / week.
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Synopsis
In the year 2036, artificial intelligence has become as ordinary as electricity—powering homes, writing essays, and replacing jobs. But when a mid-sized South Korean company unveils UPRAISED, the world’s first full-dive MMORPG, everything changes. For Lukas, a 24-year-old convenience store clerk in Manila, life is a loop of routine and quiet frustration. But when he sees the trailer for UPRAISED, something clicks. A fully immersive world where taste, pain, and freedom are real? It’s not just a game—it’s a chance to start over. With nothing but his savings and a dream, Lukas dives in. No plan. No class picked. Just hope. But UPRAISED isn’t just a fantasy playground. It’s alive—with adaptive AI, ruthless players, and a system that doesn’t always play fair. And when Lukas finds himself flagged as a Red Name, he learns the hard way: in this world, every choice has weight. This isn’t just a game. It’s the life he’s always wanted—and the fight he never expected.
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Chapter 1 - Chapter 0: Link Start

2036

Artificial intelligence had become a part of daily life—managing traffic, automating homes, writing essays, and handling jobs faster than most humans could. It was no longer flashy tech—it was just how things worked now.

So when a mid-sized South Korean company called Playtoon Co. teased their new project, no one really expected anything groundbreaking.

The teaser was simple.

UPRAISED

A new kind of MMORPG experience.

No fanfare. No deep explanation. Just a name and a quiet promise.

A few months later, the game was officially revealed. Upraised would be the first fully immersive MMORPG powered by full-dive virtual reality. Using a capsule-like machine called the NeuroDive, players would connect their nervous system directly to the game. Not just movement—everything. Taste, smell, pain, temperature, balance. All of it. It was a level of immersion that no one had seen outside of science fiction.

NPCs were powered by adaptive AI. They didn't act like humans, but they understood player commands, reacted dynamically, and didn't need dialogue menus to interact. You could ask for directions, negotiate quests, or casually talk to a shopkeeper—without feeling like you were stuck in a loop of canned responses.

It was bold. Expensive. Risky.

And for many, it was exactly what they'd been waiting for.

For Lukas, it was more than that.

Lukas was a 24-year-old living in a small apartment in Manila. His parents stayed in the province, proud of their son for holding a steady job—but to Lukas, "steady" just meant stuck.

He worked 9 to 5 at Evelyn-7, a mid-tier convenience store chain. He wasn't unhappy, exactly—but every day felt the same. Clock in, scan items, smile, repeat. The job paid enough for rent and bills, but not much else.

He'd been a gamer since he was a kid. Consoles, mobile, PC—if it had a story, he played it. He kept up with most releases, even if he couldn't afford to play everything right away.

He also loved isekai anime and light novels. Stories of people starting over in other worlds, building something new from nothing—it wasn't hard to see why that hit home.

So when he saw the full trailer for Upraised, something clicked.

It wasn't just the graphics or the AI or the idea of full-dive.

It was the feeling. The sense that, maybe, just maybe, this was the doorway he'd been looking for. A chance to live differently.

He didn't even hesitate.

He spent the next week researching NeuroDive capsules, reading reviews, watching unboxings. Then, using nearly all of his life savings, he ordered one. No returns. No guarantees.

Just hope.

He didn't know what kind of character he'd play. He didn't care.

All he knew was that when Upraised launched, he was going in.

Not as a cashier.

Not as a bystander.

But as someone finally stepping into a world that felt like his own.