Artic (Main Universe)
β
βββ π Connected Planes (Worlds)
βΒ βββ Vida β Central battlefield plane (main setting, human-dominated)
βΒ βββ Elvandine β Elves' homeland (forest, magic-oriented)
βΒ βββ Dravine β Dwarves' homeland (mountains, tech/forge culture)
βΒ βββ Deraid β Devils' realm (chaotic, war-forged, dark power)
βΒ βββ Spirit Plane β Home of spirits and fairies (elemental magic, ancient beings)
β
βββ βοΈ Vida (Human battlefield plane)
βΒ βββ π Human Territory
βΒ βΒ βββ Kingdom of Elaris β Nobility, order, and magical strength
βΒ βΒ βββ Kingdom of Dravenholme β Militaristic, conquest-driven
βΒ βΒ βββ Kingdom of Valdara β Agricultural, spiritual traditions
βΒ βΒ βββ Human Council β Supreme oversight body (non-kingdom aligned)
βΒ β
βΒ βββ π° Other Species' Footholds
βΒ βββ Elven Enclaves
βΒ βββ Dwarven Strongholds
βΒ βββ Spirit Sanctuaries
βΒ βββ Devil Camps / Invasion Zones
β
βββ βοΈ Human Governance
βΒ βββ Nobility System
βΒ βΒ βββ King (Per kingdom)
βΒ βΒ βββ Duke
βΒ βΒ βββ Marquis
βΒ βΒ βββ Count
βΒ βΒ βββ Baron (MC & Protagonist level)
βΒ β
βΒ βββ Human Council (Global human unity force)
βΒ βββ Enforces "Right of War"
βΒ βββ Prevents total war among kingdoms
βΒ βββ Keeps balance between noble families
β
βββ π World Laws
βΒ βββ "Right of War"
βΒ βββ Allows limited internal warfare
βΒ βββ Baron vs Baron is legal
βΒ βββ Fights must be declared and reported
βΒ βββ Human unity is mandatory during a foreign invasion
β
βββ π Timeline / Background
Β βββ Great War (centuries ago)
Β βββ Peaceful generations (loss of military instinct)
Β βββ Devil War (devastating losses due to an untrained generation)
Β βββ Enactment of the "Right of War" to rebuild warrior culture