HERO RANKING SYSTEM — "The Celestial Ladder"
Heroes are placed into tiers based on a combination of ability strength, combat skill, utility, public influence, and system evaluation tests.
Their rank dictates what zones they can patrol, what missions they're cleared for, and their employment prospects.
▸ Tier—n
Title: Null/Novice.
Description: Lowest tier. Recently manifested with unstable or negligible powers. Mostly observational roles in training.
▸ Tier—F
Title: Fledgling.
Description: Weak abilities like minor healing, basic physical enhancement. Assigned to civilian escort or crowd control.
▸ Tier—C
Title: Cadets.
Description: Reliable and trained. Can engage Pup to Wolf-level villains. Often serve as sidekicks or responders.
▸ Tier—B
Title: Battalion-class.
Description: Skilled combatants with decent power. Often work in squads. Handle Wyrm-level threats.
▸ Tier—A
Title: Elite field agents.
Description: Capable of taking down regional threats. Often specialize in destruction, tactics, or suppression.
▸ Tier—S
Title: Superlative heroes.
Description: Operate at near-solo combat dominance. They're national icons and patrol high-risk zones.
▸ Tier—SS
Title: Sovereigns.
Description: Rare. Control forces like time acceleration, mass manipulation, planetary shielding. Limited to a handful per nation.
▸ Tier—SSS
Title: Saints.
Description: Global-level defenders. Their presence alone can shift war outcomes. SSS-tier heroes work directly under world alliances.
▸ Tier—U
Title: Unquantifiable.
Description: Classified by systems as anomalies. Unknown limits. Often feared as much as revered.
▸ Tier—A°
Title: "Ascendants."
Description: Transcendent, mythical-level heroes. Only one confirmed A°-tier hero exists in the modern era: "The Primarch." Rumors say he hasn't aged in a century.
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VILLAIN RANKING SYSTEM – "The Abyssal Scale"
Villains are classified not by the crimes they commit, but by their potential for destruction and disruption.
The scale reflects both raw power and the threat they pose to society, infrastructure, and reality itself.
▸ Rank—Pup
Title: Entry-level villains; weakest on record.
Description: Average physical strength, minor ability like emitting heat or weak telekinesis. Can be subdued by junior hero cadets.
▸ Rank—Wolf
Title: Mid-low tier criminals.
Description: Can destroy small structures, cause local panic. May command small gangs. Considered moderate threats.
▸ Rank—Wyrm
Title: Dangerous anomalies.
Description: Capable of wiping out a city block. Often possess unstable mutations or unregulated abilities. Strike teams recommended.
▸ Rank—Chimera
Title: High-level threats.
Description: Possess multiple abilities or wide-range devastation. Can cripple regions and defeat entire hero platoons.
▸ Rank—Titan
Title: Borderline-apocalyptic.
Description: Known to deform geography, disrupt climates, or enslave populations. Global response teams are activated on sight.
▸ Rank—Leviathan
Title: World-Enders.
Description: Capable of leveling continents, manipulating spacetime, or corrupting civilizations. Only six Leviathans have ever been recorded and all six vanished without a trace.
Est. Power Ratio: 1 Leviathan = 750,000+ Pups, or 20 Titans.
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HERO FACTIONS & CLASS BRANCHES
Heroes aren't just ranked by tier—they're also evaluated by their functionality class, which determines their specialization.
Each class includes sub-rankings (e.g., A-tier Guardian, S-tier Tactician). Some heroes may belong to multiple classes, but their Primary Class dictates their firm placement and mission roles.
▸ Class—Guardian
Description: Close-quarters defense and crowd shielding. Think barrier types, tank-style heroes.
Sub-rank Impact: Sub-rank determines how many civilians/units they can protect and for how long under pressure.
▸ Class—Striker
Description: High-speed, aggressive combatants. The frontliners.
Sub-rank Impact: Sub-rank often matches their physical output and battlefield kill-count efficiency.
▸ Class—Tactician
Description: Strategists, battlefield controllers, decoy specialists. Often guide teams.
Sub-rank Impact: Sub-rank based on adaptability, environmental manipulation, and decision-making latency.
▸ Class—Healer/Restorer
Description: Vital support units. Range from regeneration powers to mental stabilization.
Sub-rank Impact: Higher sub-ranks may even regenerate limbs or reverse cellular decay.
▸ Class—Recon/Tracker
Description: Scouting and stealth types with high perception, long-range sensors, or mobility quirks.
Sub-rank Impact: Elite subclasses might sense intent, emotion, or even fractures in time.
▸ Class—Summoner/Conjurer
Description: Command constructs, spirits, beasts, or weaponry. Wildly unpredictable. Sub-rank Impact: Sub-rank depends on summon count, autonomy, and binding stability.
▸ Class—Arcane/Reality Benders
Description: Unique to U-tier and above. Often unexplainable abilities like rewriting probability.
Sub-rank Impact: Rare, tracked independently due to their volatile nature.
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VILLAIN ARCHETYPES & SUB-GENRES
Villains are more chaotic by nature, but system watchers have developed classification models around how their powers manifest and evolve. These are referred to as "Blood Marks".
▸ Blood Mark—Berserker
Description: Pure physical destruction. Often brute types who mutate during rage states.
Notes: Low intelligence, but terrifying durability.
▸ Blood Mark—Whisperer
Description: Mind-affecting. Can manipulate, hypnotize, or overwrite perception.
Notes: Often disguised as S-tier heroes before defecting.
▸ Blood Mark—Nullcasters
Description: Cancel or distort other powers. Known to neutralize entire hero squads.
Notes: Most feared in coordinated missions.
▸ Blood Mark—Apostates
Description: Ex-heroes turned rogue, carrying twisted versions of their original abilities.
Notes: Often retain system buffs and insider knowledge.
▸ Blood Mark—Stygian Hosts
Description: Parasite-based or hive-mind creatures. Spread through infection or replication.
Notes: Their threat level multiplies rapidly without containment.
▸ Blood Mark—Breakers
Description: Reality-warpers. Villains who operate beyond known physics.
Notes: Most of them don't appear on system scanners.
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POWER CLASSIFICATIONS ACROSS HEROES & VILLAINS
Abilities—regardless of morality—are catalogued under eight primary types, each with multiple subtypes.
◮ Power Type—Elemental
Description: Control over natural forces.
Examples: Fire shaping, storm summoning, crystallization, magma coating.
◮ Power Type—Kinetic
Description: Manipulation of force, motion, or momentum.
Examples: Telekinesis, sonic propulsion, reverse inertia.
◮ Power Type—Temporal
Description: Related to time flow.
Examples: Time stop, age regression, moment-looping. Rare and U+ only.
◮ Power Type—Psychic
Description: Mental-based powers.
Examples: Telepathy, illusions, empathy overloads, nightmare crafting.
◮ Power Type—Dimensional
Description: Spatial or reality-twisting skills. Examples: Portals, pocket dimensions, gravity folds.
◮ Power Type—Organic
Description: Body-based or biological control. Examples: Healing blood, weaponized hair/skin, toxin generation, DNA theft.
◮ Power Type—Techno
Description: Abilities enhanced or powered by AI, cybernetics, or circuitry.
Examples: Remote hacking, drone control, sentient weapons.
◮ Power Type—Mystic
Description: Arcane forces. Often ancient or contracted powers.
Examples: Summons, curse binding, shadow beasts, pact casting.
Some characters are Hybrids, blending two or more power types.